Showing posts with label ponus. Show all posts
Showing posts with label ponus. Show all posts

Thursday, October 25, 2007

Helvin Space Trip ! What is going on ?

Some people are asking what is going on with my video game... Well, I haven't been working a lot on it recently, but I did continue the story a little bit.

I think I will come out with the first playable version next year (we have to be patient cause I work very slowly) I will also design a real web site for the game engine so that interested people can use it to create there own games (everything is under GPL license).

Here are the pictures of some animals from the zoo (in the game the zoo is in fact a machine that can produce animals from DNA information, one of the puzzles is to mix some of the DNAs to create a specific animal)





Here is a draft for a background. The machines are tele-transporters, if you hack it you can turn it into a replicator, then you will have to duplicate yourself (and later kill one of your self :-) )



Thursday, May 17, 2007

Ponus change name, and got a sourceforge hosting


My video game project (until now known as ponus) finally got a name :
The game engine will be called "pyonus" (because it is done in python), and the game itself name is "helvin space trip".

I also opened a sourceforge account for the project here.

Monday, February 19, 2007

Ponus back on the tracks

I restart to work on my video game.

Here are the last screen shots.



Sunday, January 7, 2007

Drawing on the computer tutorial

Hi everybody ! Today I did a new image for ponus and since I haven't been updating the blog for a long time I also did a small tutorial that shows how I do it.
Hope someone will find it interesting.

link

Sunday, December 17, 2006

ponus drawings

I won't be able to work on ponus for some time because I am totally busy preparing my departure to Taiwan. All I can do is posting some art that will be used in the next part of the game.
It is so easy to see that two of the drawings have been done on paper and the other one directly on the computer.

Friday, November 24, 2006

new ponus drawings



I just post two drawings I did today for ponus. Posting my work on the fly helps me to keep doing it. It is some kind of psychological constraint : "Today I have to finish this and that and post it on the blog".

Wednesday, November 22, 2006

Ponus beta

[Edited : the links point to a new version]

I spoke about the game I am doing. If you want to see what it will look like, you can try the beta version. For the moment you can just hang around, and most of the objects don't interact at all (but you can go out of the room if you are clever)

I am not sure it works well, because I never tried it on other computers, so please report any bug (especially the windows version, because I used some software to turn python scripts into executable and I don't know how good this thing is)

The keys are :
- F1 to switch the langage (French or English)
- F11 to switch in full screen mode (it should work only if your computer accepts 400 * 300 resolution.)
- ESC to quit the game.

For linux :

You need to have python and pygame installed. Then download and extract the sources, go into "game" and open the script "game.py" with python.

For windows :
download the binaries, extract it and run "game.exe"

Monday, November 20, 2006

Introducing Ponus

I am working on a video game project, the current name is "Ponus" (it may change in the future.)
The goal is to create something similar to the Monkey Island games. Since I have been unable to find a good open source adventure game engine, I did it myself. Everything is done in Python, using pygame for the graphics render.

The project is far from being finished, the engine itself is not completed yet. Waiting for the actual playable game, here are some screen shots.